I’ve always said I’m not a gamer unless Mario Bros. counts. But I did write a narrative game recently based on a paranormal idea I had. Personally, I like it better as a story, so one day it’ll hit my Prose section. For now, it’s a fun narrative game. Check it out, and let me know what you think. This is a world I’m just learning in narrative game writing. I’ve most definitely taken for granted all the hard work that goes into branching narrative for games. It’s an art and a skill I’ve yet to master. Practice makes perfect, so when I have some free time, The Oakwell House might grow.
The Oakwell House has mysteriously stood on the highest hill over Dawson, Georgia for as long as anyone can remember, yet no one knows its secrets. On a foggy October Sunday morning, two limos descend the mountain and pick up two people, each with a private invitation to participate in the search for the missing Oakwell heir. Once each person arrives on the property, the Oakwell House starts to spill its secrets. In the Oakwell House narrative game, players can choose to play either Noah or Sheena. Each character has a different personality that will affect how they may react to the situations in The Oakwell House. Sheena, a paranormal investigator is excited to be inside a home with energies not of her world while Noah is eager to get out of the house but intrigued by a library of tomes comparable to the myths of Alexander’s. Will Sheena and Noah work together to get away, stay in a home that needs to for all of time, or separate in their goals? Be sure to play both characters and their various options to feel their adventure.
I used Twine to create The Oakwell House and itch.io to house it.